Installing Cocos2D for the iphone

I have recently started working on some Iphone games only to discover a spectacular 2D game engine on the iphone called Cocos2D. After reading their very impressive feature list and some blogs on how Cocos2D works, I decided to try it out for myself. Low and behold however that it wasn’t the easiest thing to install manually for iphone development. If you try and install cocos manually, you will run into countless errors and hassles while getting it up and running.

However, Cocos2D now sports a fancy shell script to get some Cocos2D templates up and running directly in Xcode with all the files pre-configured to start. To install these templates all you have to do is navigate to the cocos2D root directory on your filesystem using the terminal and then run this command.

./install_template.sh

You can then open Xcode and you should see the following screen ready to use.


2 Responses to “Installing Cocos2D for the iphone”

  • Ivan Says:

    No estoy seguro de que esto es verdad:), pero gracias a un cargo.

    Ivan

  • Code Perspective Admin Says:

    Well i finally got your comment translated(Sorry for the delay), for all those wondering the comment says “I am not sure that this is correct , but thanks for the try”… I have had multiple people test this method out now and it seems to work ok, could you be more specific with what’s not working for you? Thanks for the comment!

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